'=========================================================================== ' Subject: BOUNCING TEXT Date: 10-19-97 (09:09) ' Author: Alexander Meyer Code: QB, QBasic, PDS ' Origin: Meyer.Karl@t-online.de Packet: TEXT.ABC '=========================================================================== ' //// ' 0(o o)0 '-------------------------ooO (_) Ooo--------------------- ' BOUNCTXT.BAS -- Written in QuickBasic 4.5 ' ' Name: Bouncing text ' Author: Alexander Meyer ' Date: 10-18-1997 ' Description: This is a little nice program that shows ' a bouncing text ;-) ' 'For questions or comments mail to: Meyer.Karl@t-online.de '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DECLARE SUB BouncingText (Text$, x, y, Breit, Hoch, Delay) SCREEN 0: WIDTH 80 '--> Textmode 80 x 25 'Call routine CALL BouncingText("Hello!!", 1, 1, 50, 20, 300) END SUB BouncingText (Text$, x, y, Breit, Hoch, Delay) '**Bouncing text routine** xRand = x yRand = y Breit = Breit + y Hoch = Hoch + x DO LOCATE x, y: PRINT Text$ '--> Print text FOR i = 1 TO Delay: NEXT i '--> Delay CLS '--> Clear screen IF GoX = 0 THEN x = x + 1 IF x >= Hoch THEN GoX = 1 IF x = Hoch THEN x = x + 1 GoX = 1 END IF END IF END IF IF GoX = 1 THEN x = x - 1 IF x <= xRand THEN GoX = 0 END IF IF GoY = 0 THEN y = y + 1 IF y >= Breit THEN GoY = 1 END IF IF GoY = 1 THEN y = y - 1 IF y <= yRand THEN GoY = 0 END IF LOOP UNTIL INKEY$ <> "" END SUB