'=========================================================================== ' Subject: SILLY GAME Date: 04-14-96 (14:33) ' Author: Andrew Jones Code: QB, QBasic, PDS ' Origin: FidoNet QUIK_BAS Echo Packet: DEMOS.ABC '=========================================================================== 'This is a silly game I wrote awhile back. There are 20 or so big dots 'moving around and you are the one that is NOT their color. All you do is 'avoid them, each time you touch them your score is reset. Whoop. It'd 'prolly be more fun on a Calculator written in Z80 asm, but oh well. DEFINT A-Z die = 0 xx = 0 yy = 0 RANDOMIZE TIMER SCREEN 13 DIM bx(20) DIM by(20) DIM bmy(20) DIM bmx(20) d = 0 my = 1 DO LINE (xx, yy)-(xx + 2, yy + 2), 0, BF l$ = INKEY$ SELECT CASE l$ CASE "4" mx = -1 CASE "6" mx = 1 CASE "8" my = -1 CASE "2" my = 1 END SELECT xx = xx + mx yy = yy + my IF xx > 319 THEN xx = 319 IF xx < 0 THEN xx = 0 IF yy < 0 THEN yy = 0 IF yy > 199 THEN yy = 199 LINE (xx, yy)-(xx + 2, yy + 2), 9, BF FOR t = 0 TO 20 IF bx(t) = 0 AND by(t) = 0 THEN bx(t) = INT(RND * 320) by(t) = INT(RND * 200) bmx(t) = INT(RND * 5) + 2 IF INT(RND * 2) + 1 = 1 THEN bmx(t) = -bmx(t) IF INT(RND * 2) + 1 = 1 THEN bmy(t) = 1 ELSE bmy(t) = -1 END IF LINE (bx(t), by(t))-(bx(t) + 2, by(t) + 2), 0, BF bx(t) = bx(t) + bmx(t) by(t) = by(t) + bmy(t) IF bx(t) > 319 THEN bmx(t) = -bmx(t) IF bx(t) < 0 THEN bmx(t) = ABS(bmx(t)) IF by(t) > 199 THEN bmy(t) = -bmy(t) IF by(t) < 0 THEN bmy(t) = ABS(bmy(t)) IF POINT(bx(t), by(t)) = 9 THEN die = 1 IF POINT(bx(t) + 1, by(t)) = 9 THEN die = 1 IF POINT(bx(t) + 1, by(t) + 1) = 9 THEN die = 1 IF POINT(bx(t), by(t) + 1) = 9 THEN die = 1 IF die = 1 THEN score = 0 die = 0 x = 0 y = 0 END IF LINE (bx(t), by(t))-(bx(t) + 2, by(t) + 2), 2, BF NEXT LINE (0, 195)-(score \ 4, 199), 4, BF LINE (319, 195)-(score \ 4, 199), 0, BF score = score + 1 LOOP UNTIL score = 319 * 4 CLS END