Method |
Type |
Description |
Params |
|
|
|
|
AddFrame |
SUB (Frame AS QD3DFrame) |
Add a frame to this frame |
1 |
AddLight |
SUB (Light AS QD3DLight) |
Add light object to frame |
1 |
AddScale |
SUB (CombineType%, X#, Y#, Z#) |
Add scale |
4 |
AddVisual |
SUB (Visual AS QD3DMeshBuilder/QD3DMesh/QD3DVisual) |
Add visual object to frame |
1 |
CreateFrame |
SUB (Frame AS QD3DFrame) |
Create frame relative to this |
1 |
DeleteFrame |
SUB (Frame AS QD3DFrame) |
Removes a frame from hierarchy |
1 |
DeleteLight |
SUB (Light AS QD3DLight) |
Removes light object from frame |
1 |
DeleteVisual |
SUB (Visual AS QD3DMeshBuilder/QD3DMesh/QD3DVisual) |
Removes visual object from frame |
1 |
Load |
SUB (FileName AS STRING) |
Load a frame from .X file |
1 |
LookAt |
SUB (F AS QD3DFrame, Constraint AS INTEGER) |
Fix frame and constrain rotation |
2 |
Move |
SUB (D AS DOUBLE) |
Moves frame (rotate) |
1 |
SetBackgroundImage |
SUB (Texture AS QD3DTexture) |
Add texture to frame |
1 |
SetBackgroundRGB |
SUB (R#, G#, B#) |
Set background color |
3 |
SetFogParams |
SUB (Start#, End#, Density#) |
Set fog parameters |
3 |
SetOrientation |
SUB (DX#, DY#, DZ#, UX#, UY#, UZ#) |
Set orientation of frame |
6 |
SetPosition |
SUB (X#, Y#, Z#) |
Set viewing position of frame |
3 |
SetRotation |
SUB (X#, Y#, Z#, Theta#) |
Set rotation relative to X,Y,Z |
4 |
SetTexture |
SUB (Tex AS QD3DTexture) |
Add texture backdrop to frame |
1 |