Step-by-step instructions on using the All Code Reader for Linux

Completion: 60%
Current Status: N/A
Speed: Fast, not too many delays...
GOTCHAS: No custom icons...
Source Code: Qt/C++, source included
Screen Shots: Main Screens


STEP-BY-STEP on how to run Linux Reader
STEP 1: Download the Linux Reader
STEP 2: tar zxvfp acr-linux.tgz
STEP 2: cd ACR-Linux
STEP 3: ./allcode
If you get a wrong architechture message, recompile the source codes. Qt is available for x86, Alpha and Sparc machines. Don't ask me how to install the development libraries, you're on your own here. Qt website. If you get library or link errors, you need Qt 1.42 or better (just the libraries). Go download it.
STEP 4: Download an All Code Packet (not ABC!)
None yet available, but you can try ACB-1995.ZIP (750KB)
STEP 5: UNZIP it (ACB-1995.ZIP) to your All Code Reader directory
If you don't have unzip on your Linux system, go download it.
STEP 6: Run ./allcode again.
The file ACB-1995.CDP should appear in the listbox.
STEP 7: Double click on ACB-1995.CDP
STEP 8: Click on the button marked ACB-1995.CDP to install it. Do not click on *.* because it does nothing.
STEP 9: After installation, more packets should appear, double click on any to view them. That's it!


STEP-BY-STEP on how to convert *.ABC
STEP 1: You have to convert each packet manually... it's better just to run DOS for a while :)
STEP 2: Download converter ABC2AC.ZIP
This is not the same as A2C.ZIP, you have to write your own sh script for complete automation.
STEP 3: UNZIP the ABC2AC.ZIP file to the directory where your *.ABC files reside. Now go to that directory.
STEP 4: Compile ABC2AC.C using egcs or gcc, whichever you prefer.
STEP 5: Run ABC2AC
ie. ./abc2ac games.abc newgames.abc
STEP 6: Enter all required information...
STEP 7: There you go, you have one packet converted... now convert the rest :)